Struct iup::control::label::Label
[−]
[src]
pub struct Label(_);
See the IUP Label Documentation.
Methods
impl Label
fn new() -> Label
Creates a label with no predefined text, image or separator.
fn new_separator(orient: Orientation) -> Label
Creates a label separator in the specified orientation.
fn with_title<S: Into<String>>(label: S) -> Label
Creates a label interface element which displays a text.
Trait Implementations
impl Element for Label
fn raw(&self) -> *mut Ihandle
unsafe fn from_raw_unchecked(ih: *mut Ihandle) -> Self
unsafe fn target_classname() -> &'static str
fn from_handle(handle: Handle) -> Result<Self, Handle>
fn from_name<S: Into<String>>(name: S) -> Option<Handle>
fn from_raw(ih: *mut Ihandle) -> Self
unsafe fn classname(&self) -> &CStr
fn destroy(self)
fn does_attrib_exist(&self, cname: &CString) -> bool
fn attribs(&self) -> Vec<String>
fn set_attrib<S1, S2>(&mut self, name: S1, value: S2) -> Self where S1: Into<String>, S2: Into<String>
fn attrib<S: Into<String>>(&self, name: S) -> Option<String>
fn set_attrib_data<S1>(&mut self, name: S1, data: *const c_void) -> Self where S1: Into<String>
fn attrib_data<S1>(&mut self, name: S1) -> *mut c_void where S1: Into<String>
fn set_attrib_handle<S1, E>(&mut self, name: S1, elem: E) -> Self where S1: Into<String>, E: Element
fn attrib_handle<S1>(&mut self, name: S1) -> Option<Handle> where S1: Into<String>
fn clear_attrib<S: Into<String>>(&mut self, name: S) -> Self
fn reset_attrib<S: Into<String>>(&mut self, name: S) -> Self
fn handle_name(&self) -> Option<String>
fn add_handle_name<S: Into<String>>(&self, name: S) -> Option<Handle>
fn clear_handle_name<S: Into<String>>(name: S) -> Option<Handle>
impl Debug for Label
impl Copy for Label
impl Clone for Label
fn clone(&self) -> Label
fn clone_from(&mut self, source: &Self)
impl DestroyCb for Label
fn set_destroy_cb<F>(&mut self, cb: F) -> Self where F: Callback<(Self,)>
fn remove_destroy_cb(&mut self) -> Option<Box<Callback<(Self,)>>>
impl Widget for Label
fn map(&mut self) -> Result<Self, Self>
fn unmap(&mut self)
fn show(&mut self) -> Result<(), String>
fn hide(&mut self) -> Self
impl Node for Label
fn detach(&mut self) -> Self
fn reparent<E1, E2>(&mut self, new_parent: E1, ref_child: E2) -> Result<Self, Self> where E1: Container, E2: Node
fn parent(&self) -> Option<Handle>
fn brother(&self) -> Option<Handle>
fn dialog(&self) -> Option<Handle>
fn dialog_child<S: Into<String>>(&self, name: S) -> Option<Handle>
fn refresh(&mut self)
fn refresh_children(&mut self)
fn update(&self)
fn update_children(&self)
fn redraw(&self, also_redraw_children: bool)
impl MapCb for Label
fn set_map_cb<F>(&mut self, cb: F) -> Self where F: Callback<(Self,)>
fn remove_map_cb(&mut self) -> Option<Box<Callback<(Self,)>>>
impl UnmapCb for Label
fn set_unmap_cb<F>(&mut self, cb: F) -> Self where F: Callback<(Self,)>
fn remove_unmap_cb(&mut self) -> Option<Box<Callback<(Self,)>>>
impl EnterWindowCb for Label
fn set_enterwindow_cb<F>(&mut self, cb: F) -> Self where F: Callback<(Self,)>
fn remove_enterwindow_cb(&mut self) -> Option<Box<Callback<(Self,)>>>
impl LeaveWindowCb for Label
fn set_leavewindow_cb<F>(&mut self, cb: F) -> Self where F: Callback<(Self,)>
fn remove_leavewindow_cb(&mut self) -> Option<Box<Callback<(Self,)>>>
impl ButtonCb for Label
Action generated when any mouse button is pressed or released.
fn set_button_cb<F>(&mut self, cb: F) -> Self where F: Callback<(Self, MouseButton, MouseButtonState, i32, i32, KeyStates)>
fn remove_button_cb(&mut self) -> Option<Box<Callback<(Self, MouseButton, MouseButtonState, i32, i32, KeyStates)>>>
impl DropFilesCb for Label
Action generated when one or more files are dropped in the element.